Learn How to Write Stunning, High-Performance, 3D Games with Microsoft's DirectX API.
Intermediate - Advanced Level Users.
Includes CD-ROM.
The breadth of knowledge required to write a 3D game that meets today's high standards encompasses many topics from various areas such as physics, mathematics, computer science, artificial intelligence, acoustics, DirectX programming, and more. In this book, expert game programmer John De Goes brings together all of these topics together by covering game development from all possible angles. You learn through the book's detailed explanations, step-by-step tutorials, professional-quality source code, and a comprehensive reference for most of DirectX. A special emphasis is placed on understanding how 3D techniques work, so you can extend the functionality of DirectX with ease and confidence.
The accompanying CD-ROM includes DirectX 7 SDK, help files, tutorials, source code, libraries and headers necessary to write DirectX 7-based games; ready-to-use source code for DirectDraw, DirectSound, and DirectInput; source code for challenging 3D tasks like collision detection; trial versions of TrueSpace 4.3, and Adobe PhotoShop.