Blood, Bilge and Iron Balls is a set of wargame rules for the naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable. Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and you're ready to play. SELLING POINTS: Wargame rules for naval battles in the age of sail. Fast, fun and easy to learn. Includes photocopiable ship counters so you can get started without model ships. Suitable for one-on-one ship actions or larger battles with multiple players on each side. Includes scenarios (some historical and some generic) and simple campaign rules. AUTHOR: Alan Abbey is a keen wargamer of long standing, and founder of several wargaming clubs. He is currently studying for his MA in history and is also a keen local historian and former chairman of the Historical Research Group of Sittingbourne. ALSO AVAILABLE: Grand Battery: A Guide and Rules to Napoleonic Wargaming Wargame Scenarios: The Peninsular War 1808-1814 The Wargaming Compendium Wargaming on a Budget ILLUSTRATIONS: b/w diagrams throughout, 8pp colour