Dimensions
172 x 235 x 18mm
Computer Graphics - Mathematical First Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate computer graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced; everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard computer graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background.Covers the basic Computer Graphics applications, including rotations, reflections, translations, perspective and projection, and also the generation of lines, curves and surfaces. The basic mathematical techniques covered include vectors and matrices.More advanced techniques are introduced to encourage further study.Assumes little previous knowledge of the subject - the material is accessible to anybody with a GCSE in mathematics.Packed with pedagogical features, including worked examples and end-of-chapter exercises with full answers.
A glossary of important terms is included to assist the reader.