Includes a new chapter on WebGL
Covers the foundations of 3D computer graphics, including animation, visual techniques, and 3D modeling
Provides comprehensive coverage of OpenGL (R) 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shaders
Includes 170 programs with 250 experiments based on them
Contains 650 exercises, 100 worked examples, and 600 four-color illustrations
Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts