Dimensions
192 x 231 x 21mm
An all-encompassing guide to 3D modeling for anyone working in 3D animation and special effects for film, video, and gaming.
* Beautiful, 4-color book uses numerous production-level examples to illustrate concepts.
* Software-neutral approach makes this an evergreen book.
* For readers in a variety of industries, including game, animation, and film
Proper modeling is a foundation of every aspect of the 3D production process. This software-neutral approach to modeling is aimed at newcomers and interrnediate-level professionals, and will teach them everything they need to know about 3D modeling, from the basics on up. After covering simple techniques for polygonal and NURBS-based modeling, the book goes into depth on more advanced topics such as digital sculpting (e.g., Zbrush) and the use of bump, displacement, and normal mapping. Readers will learn to create high-quality models for use in production environments, such as a realistic human to demonstrate organic modeling, and a realistic vehicle, as an example of solid surface modeling. They'll also discover the aesthetic side of 3D modeling and how to get realistic and pleasing models from sometimes very technical 3D modeling software. The software-neutral approach teaches the fundamentals and sets the groundwork for it to become an instant classic.