Frostgrave: Fireheart by Joseph A. McCullough & RU-MOR aRU-MOR


ISBN
9781472852250
Published
Binding
Paperback
Pages
96
Dimensions
190 x 242mm

This supplement greatly expands the possibilities of constructs, providing players with new tools to create and field constructs in their games.

In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. These constructs provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Constructs even helped run many of the factories where master enchanters produced ever better models.

Then came the cataclysm. The ice and snow not only buried the factories and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of construct creation. Only by the slenderest thread of a few journeymen wizards did those crucial spells survive. While the modern explorers of the Frozen City use this remaining knowledge to animate their own constructs, they are crude in both form and function compared to what once existed.

This supplement for Frostgrave: Fantasy Wargames in the Frozen City makes a careful study of constructs, providing expanded rules for their creation, modification, and even re-animation. It examines enchanter’s workshops in greater detail, proving new magic items and base modifications to aid in the animation process. It also includes a greatly expanded bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also contains several short campaigns set in the once great factories where the art of construct creation reached its pinnacle.
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