Dimensions
183 x 240 x 38mm
'Gadgets, Games, and Gizmos' is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organisations begin to think strategically about how to attract, retain, and train new talent, this book will be an invaluable resource.