Dimensions
188 x 228 x 25mm
Advanced Level Users.
Includes CD-ROM.
The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games, with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developer, but one essential tool for overcoming real-time problems is to use low polygon models.
This book provides step-by-step instructions that teach modellers the necessary skills, organisational techniques and the most effective ways to use 3D applications to create low poly models.
The enclosed CD-ROM includes everything needed to complete the tutorials from the book, images from the book in full colour, and each 3D character, including the textures, 3D model steps, alpha channel maps and sketches.