Dimensions
193 x 233 x 38mm
Advanced Level Users.
Includes CD-ROM.
Blazing through the excitement generated by the first volume, this book is here with an entirely new set of innovative ideas, techniques and algorithms. Game developers of all levels will find tips and tools from this unique collection. Written by game programming experts, each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy.
This collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, audio tools, multiplayer Internet gaming, music and sound effects, all of the major techniques need to develop a competitive game engine are covered.