Tark and Zyra are teenaged thieves on a quest. In a world of magic and science, where dragons and mages exist alongside drones and lasers, they endeavour to reach the haven of Designers Paradise.
But their world is not what it appears to be and their haven is about to come under threat of destruction. Can Tark and Zyra save Designers Paradise... and their own world?
Jenny Mournfield
Gamers' Quest has all the makings of a cult classic. Highly recommended for its enjoyment value alone, this book would be a powerful tool in a classroom environment, sparking all manner of thought-provoking debates.
Guest, 14/05/2010