Getting Started with ActionScript 3.0: Develop and Design

Getting Started with ActionScript 3.0: Develop and Design by Doug Winnie


ISBN
9780321777027
Published
Released
01 / 09 / 2011
Binding
Paperback
Pages
544
Dimensions
188 x 231 x 24mm

Learn the fundamentals of programming with ActionScript 3.0 in this concise guide from Adobe insider Doug Winnie

High-quality instruction from seasoned designer, popular presenter, and skilled instructor Doug Winnie.
Meant for experienced Flash animators who want to take their skills to the next level by learning ActionScript 3.0.
Covers the latest additions to the Flash APIs including features for mobile devices.
Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he's gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug's book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment. Real-world projects are sprinkled generously throughout, and there's an instructor's guide containing additional code examples, debugging examples, and class assignments.
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