Using Game Shows to Engage, Motivate, and Train

Using Game Shows to Engage, Motivate, and Train by Dan Yaman, Missy Covington, Sivasailam Thiagarajan


ISBN
9780787983062
Published
Binding
Paperback
Pages
272
Dimensions
156 x 225 x 19mm

'I’ll Take Learning for 500' shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
82.95


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