The Definitive Guide to Real-Time 3D Power and Performance for Windows.
Intermediate - Advanced Level Users.
Includes CD-ROM.
This book provides the lowdown on Direct3D from the respected author of 'Inside DirectX', which included coverage of Direct3D Retain Mode. Here he writes exclusively about Direct3D Immediate Mode. This title is a long-awaited, well-paced guide to Direct3D APIs, with emphasis on a few large code samples. The book includes the Direct3D 6.0 SDK and is ideal for games programmers who need to learn about this technology, and also for non-game programmers who want to add real-time 3D effects and navigation to Windows application UI.