This sequel to 'The Great Good Thing' sees fictional Princess Sylvie's storybook republished on the Web - but strange things are happening to her story and she must go into cyberspace to save it!
What a relief when the old storybook is republished and the characters who live inside it suddenly discover they have Readers again - lots of Readers - especially when the book is loaded on to the Web.
The endless reading exhausts the characters - but that's nothing to the problems they face as strange things start happening. Words get changed around, scenes disappear - and Sylvie and her friends must launch themselves into the labyrinth of cyberspace to confront a twenty-first century evil that threatens to destroy their world . . .