If you want to start building games using iOS technologies, this comprehensive cookbook covers a wide range of common development problems, with topics ranging from 2D and 3D math to game center integration and OpenGL to performance. Rather than focus on game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked in iOS technologies. You'll find code solutions for everything from tile-matching games to racing, along with discussions on how and why each recipe works. If you're familiar with iOS and Objective-C, this cookbook is ideal.