iPhone 3D Programming by Philip Rideout


ISBN
9780596804824
Published
Released
01 / 07 / 2010
Binding
Paperback
Pages
320

Do you have a great idea for a graphics-intensive iPhone application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. Whether you're an experienced OpenGL developer looking to build iPhone apps for the first time, or an iPhone developer wanting to learn how to create sophisticated graphics, "IPhone 3D Programming" brings both of these worlds together in one concise, easy- to-use guide. You'll work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to more complex programs. You'll learn how to build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, and a spring system simulation. Learn fundamental graphics concepts, including transformation matrices and quaternions. Get set up for iPhone development with the Xcode environment.
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