Java 3D Programming by Daniel Selman


ISBN
9781930110359
Published
Binding
Paperback
Pages
400
Dimensions
193 x 235 x 23mm

Beginner - Advanced Level Users.

This book steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimisations.

the book does not attempt to exhaustively cover the API or replicate the official documentation, but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The book comes complete with a comprehensive set of programming examples to illustrated the techniques, features, workarounds and bug fixes contained in the main text.
67.95


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