The Cocoa frameworks are some of the most powerful for creating native OS X desktop or laptop apps available today. However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task.
The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode.
Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?
Learn Cocoa for the Mac, Second Edition answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X app today.
Jack Nutting and Peter Clark are your guides through this forest; and Jack has lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.