Many of today's sophisticated game and graphics-intense apps, rely mostly on a third party language and rendering engine called OpenGL ES 3.0. Whether you're an Android or iOS app developer, this book is for you.
It gets you quickly into game app development, without having to go to class on intense Object Oriented Programming techniques. This book also demonstrates the use of modeling software, Blender. It's unique to this book for Android developers, especially. Mac and iOS developers may already use Blender, of course.