Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game by Michael Daley


ISBN
9780321699428
Published
Released
01 / 12 / 2010
Binding
Paperback
Pages
448
Dimensions
180 x 228 x 21mm

The complete, practical, hands-on guide to building 2D games for iPhone and iPod touch - no game programming experience necessary!

* The only beginner's iPhone game development book: reaches the fastest-growing part of today's fastest-growing software market.
* Leads readers step-by-step through building a complete game.
* Covers animation, fonts, tile maps, particle systems, sound effects, music, collision detection, and more
* Online video tutorials show how technologies like OpenGL ES work on iPhone.

This is a complete, friendly, and hands-on introduction to the art of writing games for Apple's enormously successful iPhone and iPod touch. Readers need no game programming experience: this book will lead them through every step. After introducing each concept simply and clearly, the author shows how to implement it, step-by-step - and provides even more guidance through webbased video walkthroughs. Readers will start by planning and designing a classic 2D side scrolling shooter, and then implement it using animation, bitmap fonts, tile maps, particle systems, sound effects, music, collision detection, and other essential game development techniques. As they follow along, they will construct a library of classes for common gaming tasks: classes designed for easy reuse in their own projects. By following this book, readers will gain hands-on familiarity with essential iPhone/iPod touch game development technologies such as OpenGL ES, Objective-C, the iPhone SDK 3.0, and Xcode, as well as powerful open source tools such as Tiled and Hiero. They will also master crucial techniques ranging from game program organization to debugging and performance optimization. In short, they will master all the skills they need to build effective iPhone/iPod touch games of their own - and reach the fastest-growing part of the world's fastest-growing software platform.
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