Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET

Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET by Michael Bluestein


ISBN
9780321719928
Published
Released
01 / 11 / 2011
Binding
Paperback
Pages
360
Dimensions
180 x 227 x 19mm

Master MonoTouch, the powerful .NET-based solution for developing iPhone applications that can be published to Apple's iPhone App Store.

* Shows C# and .NET developers how to build iPhone Apps using .NET technologies they already know.
* Includes real-world case study applications.
* Covers user interfaces, web services, networking, SQLite, iPhone system capabilities, Core Graphics, Core Animation, and more
* Foreword by the creators of MonoTouch, who have also reviewed this book.

Thousands of C# developers want to create Apps for the iPhone platform, but they've been deterred by the need to learn Apple's entirely different language and development toolset. MonoTouch solves this problem, enabling C# developers to leverage their existing skills and .NET tools to create Apps that can be sold in Apple's App Store. In Learning MonoTouch , Mike Bluestein shows C# developers how to get started fast with MonoTouch - and how to make the most of it. Bluestein begins with the absolute basics of building applications for the iPhone under MonoTouch. He assumes readers are familiar with C# and .NET, and focuses on the iPhone-specific information they need most. Early on, simple examples help developers get up and running rapidly, and establish a firm foundation for more complex concepts. As developers build their skills, Bluestein introduces increasingly sophisticated techniques through a practical application that addresses commonly encountered enterprise use cases.

Coverage includes:

* iPhone SDK design via MonoTouch.
* Using UIViewController, UIView, and common user interface classes.
* Working with tables and navigation.
* Connecting to web services.
* Networking.
* Accessing SQLite via System.Data.
* Consuming iPhone system capabilities.
* Using existing C# source code and open source libraries.
* Working with Core Graphics and Core Animation.
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