Learning Physics Modeling with PhysX by Krishna Kumar


ISBN
9781849698146
Published
Binding
Paperback
Pages
104
Dimensions
191 x 235mm

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
57.99


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