Can a virtual reality headset help change the way twelve-year-old Addie looks at things? The last thing Addie wants to do is make new friends, but when her dad’s job takes them across the country, she meets Mateo and finds herself caught up in an exciting project. With the help of a virtual reality headset, she’s suddenly scaling castle walls, dodging angry kittens, and seeing the world in new ways. Plus, she has an idea that could be bigger than anything she’s imagined before, but can she right some wrongs first ... or is it too late?