A One-Stop Resource for Building Physics-Based Realism into Your Games.
This book illustrates how to infuse compelling and realistic action into game programming-even if you don't have a college-level physics background! It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve.
This fun book also includes historical footnotes and interesting trivia. The style is light and conversational, and all physics jargon is properly and clearly explained. Grant Palmer has been a scientific programmer for almost 20 years as an employee of or a contractor to the NASA Ames Research Centre. Grant primarily develops computer programs that simulate the physical environment experienced by a spacecraft entering a planetary atmosphere.