The treasure is real. And so is the danger . . .
George and his friends aren't alone in the subterranean tunnels. Even though they've found two of the four maps that lead to the priceless Eye of Eternity, the pyrate crew has decided to give up. The evil Leroy knows who they are now, and that changes everything.
No one's willing to risk it all to claim Captain Kidd's cursed diamond. No one - except George. Just as George to search the tunnels on his own, he begins to suspect he has new enemies, unexpected foes. Now that he's alone, who can he trust?