What if your favorite fantasy game characters showed up on your doorstep IRL?
Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!
The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?
Honors and Praise for Denis Markell's CLICK HERE TO START-
A Junior Library Guild Selection
"Humor, believable characters, and adventure . . . (keep) readers in suspense to the end. A winner for mystery enthusiasts." --Kirkus Reviews
"In this clever debut, Markell takes readers on a clue-filled adventure . . . (and) maintains an energetic, entertaining balance of character-driven narrative and tricky challenges." --Publishers Weekly
"Markell's highly entertaining debut novel . . . is a well-paced read with fully realized and likable characters . . . (and) should have strong appeal to gamers, fans of video game-based stories, and reluctant readers." --School Library Journal