The Secret to What Works and What Doesn't.
Games can lift an ordinary presentation or training session into a memorable learning experience. They involve participants in a way that a talking-head or high-tech presentation cannot. This book includes 50 training games, each of which has notes on where it works best, possible pitfalls and variations, and strategies for getting the most out of the participants. Tips are provided on what games can and cannot do, preparing to run a game, keeping control, what makes for a great game, and what causes reluctance in participants and how trainers can overcome that reluctance.
The book will be helpful to trainers who want to find new ways to help trainees learn and develop skills such as leadership, communication, listening, goal setting, creativity, and teamwork.