This book explores the challenging and evolving world of the games writer. Split into four parts, Part I provides an overview of the history of games writing. Part II seeks to ask and answer: What does a games writer do and how do they do it? This covers a range of topics, including collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III addresses more theoretical concerns, such as Why have a story at all? What is plot and how does it work? Shifting agency, More Than Movies: other resources for writers, Choice or Enlightenment? Part IV offers the hard-earned wisdom of writers across the globe, in America, Europe, and Japan, all working in the games industry today. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.